November 1, 2020

GUIDELINES

 

Army League Rules

The Map and Invasions/Defenses:

:one:24 hour invasion notice is required; ping opposition leaders in #schedule-invasions.

:two: No doxxing, ddossing, hacking, botting, multilogging, troopstealing, or excessive toxicity.
Consequences include TT deduction, mutes, kicks, and bans at the discretion of the CEOs and/or moderators.

:three: An army may hold up to 3 invasions a day, but only 1 invasion per time zone (US, AUSIA, and EU) US: 4:00 p.m.-11:30 p.m. EST AUSIA: 12:00 a.m.-7:30 a.m. EST EU: 8:00 a.m.-3:30 p.m.

EST Note: If a battle is not scheduled for :00 or :30, it is considered whatever timezone the latest room enters. (e.g., Battle scheduled at 11:45 p.m. EST would be considered AUSIA because the final room ends at 12:15 a.m. EST). The maximum defenses an army can be forced to face are 3 a day.

:four: Armies may not invade the capital of another army until after they have taken all of the opposition’s land.

:five: Armies may declare war if they have at least 1 server. CPAWL will uphold all war terms made by the declaring army.
Eligible terms are: No allies, no server transfers, and which CPPS is to be used. Colonies shall not count as allies in the “no allies” term. Normal CPAWL rules of conduct (Rule #2) always apply.
Invasions that are not wars will not have terms upheld by CPAWL. Wars are considered complete when one side loses all servers, or when a treaty is signed by consenting 1ics.

:six: CPAWL will uphold all treaties signed by armies’ 1ics and posted in #treaties. Maximum timescale on a treaty CPAWL will uphold is 90 days. There shall be no force treaties. Both armies must be consenting.

:seven: An army can only own 65% of the map at one time to the nearest whole number (currently, this means 21 of our 33 servers).

:eight: You must ping the judges at least 1 hour in advance to be assigned a judge. Judges are mandatory for all battles affecting the map. We encourage both armies to take recordings and photographs (required if no judge is available for your time).

:nine: In judged battles, there may be a max of 2 OT rooms if the battle is close. In the case of a tie after 5 rooms of battling, the defending army will keep their land.

:one::zero: Armies must have 5 or more soldiers online for an invasion to be valid. If the other army no-shows, the present army must remain online for 10 minutes in order to claim victory.

:one::one: Colonies must be formalized by a colonial treaty between 1ics, posted in #treaties, in order to be official. Colonies are treated as individual armies in the TT. Their servers are included in the 65% land cap of their parent army. Maximum of 2 colonies officially recognized by CPAWL (armies may colonize more than two armies under their own terms, but they will not be given colony privileges by the league).

:one::two: Armies shall be allowed 2 army reps in CPAWL: one must be 1ic, and the other may be 1-3ic. This includes 1 ausia leader and 1 UK/US leader

Punishments:

MultiLogging:
1st Offense: Deduction from Top ten
2nd: Offense: Suspension from invading undiscovered land, deduction from top ten and removal from current and or upcoming tournament.
3rd: Complete total suspension for x amount of top tens and community involvement determined by CEO.
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Botting:
Suspension. No question.
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Derogatory Behavior ON CLUB PENGUIN. CPAWL will not punish for actions on discord other than what has been stated below.

Cyber Bullying tactics:
Top Ten Deduction
To be clear on this, this includes personal information, racism and straight-up-uncensored words that may cause harm.
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Troop Stealing: If given enough sufficient evidence to troop stealing, the board will discuss repercussions. This is in no way healthy for the growth of the community.
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Doxxing, DDoS’ing/Hacking of any kind:
A straight up suspension.
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